Пока никак. очень мешает. Зато другие некоторые полезные команды узнал.
sfcrosshair "0" // 1 Вернуть классический прицел.
Вот список новых команд, с которыми я еще не разобрался:
chet_debug_idle "0"
cl_fixedcrosshairgap "3"
cl_freezecampanel_position_dynamic "1"
cl_inv_showdividerline "0"
cl_minimal_rtt_shadows "1"
cl_show_scaleform_achievement_popups "1"
cl_showloadout "0"
cl_teamid_overhead_name_alpha "240"
cl_teamid_overhead_name_fadetime "0.5"
cl_viewmodel_shift_left_amt "1.5"
cl_viewmodel_shift_right_amt "0.75"
closeonbuy "0"
cursortimeout "60.0"
force_audio_english "0"
gameinstructor_enable "1" //
hud_scaling "0.500000"
sf_ui_tint "2"
sfcrosshair "0" // 1 Вернуть классический прицел.
sixense_aim_1to1_heading_multiplier "3.0"
sixense_aim_1to1_pitch_multiplier "2.0"
sixense_aim_1to1_ratchet_vertical "1.0"
sixense_aim_freeaim_accel_band_exponent "1.0"
sixense_aim_freeaim_accel_band_size "20.0"
sixense_aim_freeaim_auto_level_rate "1.0"
sixense_aim_freeaim_dead_zone_radius "0.25"
sixense_aim_freeaim_heading_multiplier "1.5"
sixense_aim_freeaim_max_speed "7.0"
sixense_aim_freeaim_pitch_multiplier "1.5"
sixense_aim_freeaim_switch_blend_time_exit "0.25"
sixense_aim_scope_heading_multiplier "0.5"
sixense_aim_scope_pitch_multiplier "0.5"
sixense_always_draw_crosshair "1"
sixense_base_offset_x "0.0"
sixense_base_offset_y "0.0"
sixense_base_offset_z "-20.0"
sixense_controller_angle_mode "0.0f"
sixense_crosshair_horiz_multiplier "1.0"
sixense_crosshair_vert_multiplier "1.0"
sixense_crouch_sensitivity "1.5"
sixense_enabled "0"
sixense_exit_metroid_blend "0.95f"
sixense_exit_one_to_one_dot "0.85"
sixense_feet_angles_offset_stick_spin_exponent "1.0"
sixense_feet_angles_offset_stick_spin_horiz_multiplier "4.0"
sixense_feet_angles_offset_stick_spin_invert_pitch "1.0"
sixense_feet_angles_offset_stick_spin_vert_multiplier "2.0"
sixense_filter_level "0.5"
sixense_jump_sensitivity "1.2"
sixense_left_handed "0"
sixense_max_charge_spin "3.0f"
sixense_melee_pitch_blend_val "0.99"
sixense_mode "0"
sixense_mouse_enabled "1.0"
sixense_mouse_sensitivity "1.0"
sixense_point_gesture_angle_threshold "15.0"
sixense_reload_sensitivity "1.5"
sixense_roll_correct_blend "0.965f"
sixense_sensitivity_level "-1"
sixense_spring_view_enabled "1.0f"
sixense_spring_view_max_angle "45.0f"
sixense_spring_view_max_spring "0.9999f"
sixense_spring_view_min_angle "1.0f"
sixense_spring_view_min_spring "0.025f"
sixense_tilt_gesture_angle_threshold "35.0"
sixense_trigger_threshold "0.05"
sixense_walking_dead_zone_percent "10.0"
sixense_walking_exponent "1.0"
sixense_weapon_select_sensitivity "1.65"
sixense_zoom_momentary_time "500"
sys_antialiasing "4"
sys_aspectratio "-1"
sys_refldetail "0"
voice_mixer_boost "0"
voice_mixer_mute "0"
voice_mixer_volume "1.0"
voice_threshold "2000"
weapon_accuracy_logging "0"
weapon_debug_spread_gap "0.67"
weapon_debug_spread_show "0"
zoom_sensitivity_ratio_joystick "1.0"
zoom_sensitivity_ratio_mouse "1.0"